Camera & Physics
Full-frame shots built on a simulated camera or a small physics engine, from parallax trucks and a dolly zoom to falling bodies and a cloth yank
Each piece here owns the whole frame. The camera shots project a small 3D scene through a pinhole camera, and the physics pieces run a deterministic simulation once and play it back, so seeking and rendering always land on the same frame. Most ship with a built-in subject and accept your own content as children or layers.
Showing 9 of 9 components
- Parallax DepthA layered landscape trucks sideways with a gentle push-in, near layers sliding faster than far ones, through a pinhole camera you can fill with your own layers
- Dolly ZoomThe vertigo shot, a corridor with a red door stretches deeper while the subject in the middle keeps its exact size
- TurntableA product card with real thickness spins on an invisible turntable through front, edge and back, with face shading, a moving sheen and a floor shadow
- Tiny PlanetA seeded flat skyline bends into a tiny planet through a polar remap, then keeps turning beside a red sun
- Exploded ViewAn isometric stack of slabs springs apart with leader lines and labels, holds, then clicks back together
- Gravity PileSeeded circles, squares and triangles rain down, bounce off the floor and each other, and settle into a heap, with optional content of your own landing on top
- Cloth RevealA satin sheet draped over your content is yanked from one corner, folding and fluttering as a simulated cloth before it clears the frame
- Impact ShakeHeavy content slams down from above with a squash, a damped camera jolt, a two-frame RGB split and dust puffs kicking out sideways
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